M

CreateBlendGeometry

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Per-version detail

Click a version below to see what changed in that release vs your current frame (2027).
Identical to 2027: 2025, 2025.3, 2026
2027 current
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
firstLoop CurveLoop The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand.
secondLoop CurveLoop The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel.
vertexPairs ICollection<VertexPair> This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend.
→ returns Solid The requested solid.
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
firstLoop CurveLoop The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand.
secondLoop CurveLoop The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel.
vertexPairs ICollection<VertexPair> This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend.
→ returns Solid The requested solid.
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
firstLoop CurveLoop The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand.
secondLoop CurveLoop The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel.
vertexPairs ICollection<VertexPair> This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend.
→ returns Solid The requested solid.
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
firstLoop CurveLoop The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand.
secondLoop CurveLoop The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel.
vertexPairs ICollection<VertexPair> This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend.
→ returns Solid The requested solid.
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
firstLoop CurveLoop The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand.
secondLoop CurveLoop The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel.
vertexPairs ICollection<VertexPair> This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend.
→ returns Solid The requested solid.